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#ifndef PION_H
#define PION_H

#include <QtCore>

class Etat;
class Joueur;


/**
 * @author CARON LOPEZ
 * @brief Représente un pion du jeu
 *
 */
class Pion : public QObject
{
    Q_OBJECT

public:
    Pion();

    /**
     * @brief Définit un état associé au pion
     *
     * @param e
     */
    void setEtat(Etat *e);

    /**
     * @brief Retourne l'état associé au pion
     *
     */
    Etat *getEtat();

    /**
     * @brief Définit un joueur associé au pion
     *
     * @param j
     */
    void setJoueur(Joueur *j);

    /**
     * @brief Retourne le joueur associé au pion
     *
     */
    Joueur *getJoueur();

signals:
    /**
     * @brief Signal connecté par PionGraphics
     * pour effectuer une mise à jour du rendu du pion
     *
     */
    void updateGraphics();

    /**
     * @brief Signal connecté par PionGraphics
     * pour effectuer une mise à jour du placement du pion
     *
     */
    void adjust(int pos, int max);

public slots:
    /**
     * @brief Lève le signal adjust
     *
     */
    void doUpdateGraphics();

    /**
     * @brief Lève le signal adjust
     *
     */
    void doAdjust(int pos=0, int max=1);

protected:
    Etat *etat;
    Joueur *joueur;


};

#endif
